After the ruthless death of a PC and a new, cosmopolitan fellow being introduced, play is turning towards the politics and vast bustle of a nearby city and base of operations. What follows is my introduction of this great metropolis.
The ancient, wyrd-bound city of Commoriom has glittered on the edge of the Sea of Night for many aeons. Once ruled by an esteemed Overlord of Greater Commoria, and laying claim to various coastal fortresses and island outposts in the Sea of Night, it has fallen into disrepair for the last generation or so. The last Overlord– Aurelio XVII– took his regnal name and was assassinated on the same night, four-hundred and ninety-three years ago, marking the current period of political strife that has forced emigration and constant intrigue.
The Five-Hundred Year Interregnum
This is specifically for the reason of Commoriom's antiquated and demanding electoral procedure. The city's signoria– the Supreme Conclave of Supernal Successors– is comprised of the fifty-odd remaining noble families of the city. Each member can nominate the dynast of their lineage as a Scion of the Supreme Hippogriff– or candidate for Overlord– if they so choose. At the sunset of each day, all those nobility present in the electoral chambers vote from amongst the proposed successors. With over four hundred members, fifty-odd scions, and a two-thirds majority required, no single candidate has even come close to the required number of votes in the last century.
Matters are further complicated when one realises the vast influence that various other organisations have within the Successors. Guilds– especially the Thieve's Guild; Military Orders and mercenaries; splinter factions; and the various temples and primarchs of the city all have puppets and bribes dispersed amongst the Successors, buying and securing votes towards their ends.
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| Note the Hinterlands Romanticism– The ocean painted blue, rather than the true black-violet colour. |
Cities Within the City
Indeed, these matters are so complicated that little rule of law comes from the Conclave. Rather, throughout the city's vast interior, factions and guilds hold control with private armies of hired bravos (and wage street wars with each other). Within the Supernal Successors, assassination and murder serve the only true method of changing the dug-in and unwavering spread of votes. As they say in Commoriom, "Politics is our National Blood Sport".
And thus, for the last fifty years, the city has become a shadow of it's former self. Tired of the useless rulers and faction politics, the vast majority of the city's lower class has emigrated to greener pastures. Those that remain are hired mercenaries, traders and merchants, and the disproportionately-large nobility handing down tales of better days and centuries-old relics of the family. Much of the city has fallen into ruin or been reclaimed by nature: Closer to the threefold exterior walls, the "city" could better be described as numerous hamlets and villages between orchards and fields.
All-in-all, this metropolis is a rugged, crumbling, bustling, and glittering metropolis of external opulence and internal intrigue. Amongst her crumbling halls and through her weed-run marble streets rumour and conspiracy are everyday life, backroom politics are assumed, and spilled blood in the name of endless politicians is assured.
Expect a post discussing the various factions and families that run the city, and produce it's endless intrigue, within a few days.
















