The first session of the campaign happens tonight. While
Sturkhmar, the City of Sails.
Sturkhmar is the refined yet rough-and-tumble coastal haven of the southern coast. 36,000 seafarers, explorers, stevedores, and wanderers call her home, sitting with whitewashed walls overlooking loamy orchards and foaming tides. Amongst her finest set-pieces are the numerous coffee-houses (Despite the past war with the southlands) and the Wharves of a Thousand Banners: named both in reverence of the city's patron hero-saint Rarog and in honour of the far-flung exports that flood from cargo holds there.
Sturkhmar is the refined yet rough-and-tumble coastal haven of the southern coast. 36,000 seafarers, explorers, stevedores, and wanderers call her home, sitting with whitewashed walls overlooking loamy orchards and foaming tides. Amongst her finest set-pieces are the numerous coffee-houses (Despite the past war with the southlands) and the Wharves of a Thousand Banners: named both in reverence of the city's patron hero-saint Rarog and in honour of the far-flung exports that flood from cargo holds there.
The people are often cast as sea-thugs and brigands, but for every corsair there is another Sturkhmari of another persuasion entirely. Indeed, the city is diverse: Where trade is, people follow, and it seems that the religions, complexions, dogmas, and fashions within Sturkhmar's walls are more diverse than the goods that can be bought.
Traditions in Sturkhmar are known to be full of pomp, wealth, and peculiarity. They include the bi-annual anointment and demolishment of the Gods-in-the-City, those deities of the Cyclical Court adulated in Sturkhmar; The burning of two dozen gold-laden ships in the harbour, in honour of the great Victory at Zatokar; the hundreds of superstitions surrounding the weather; and the lauding of the Tomb of the Deities from (not of) Sturkhmar (but more on that in another post).
Right. This short introduction is just a teaser, based on what's been thought up already. More will come when the dice have been rolled (and I'm not backlogged with whirly, mechanical elements to work out).
Traditions in Sturkhmar are known to be full of pomp, wealth, and peculiarity. They include the bi-annual anointment and demolishment of the Gods-in-the-City, those deities of the Cyclical Court adulated in Sturkhmar; The burning of two dozen gold-laden ships in the harbour, in honour of the great Victory at Zatokar; the hundreds of superstitions surrounding the weather; and the lauding of the Tomb of the Deities from (not of) Sturkhmar (but more on that in another post).
Right. This short introduction is just a teaser, based on what's been thought up already. More will come when the dice have been rolled (and I'm not backlogged with whirly, mechanical elements to work out).

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